TDD In Unity – Heart Based Health System – Part 1


Is there a way to shave years off of the trial and error implementing Agile?
Find Out Now.


Welcome to Part 1 of my new series, TDD in Unity, where I will be live coding the Life Gauge from Zelda: Breath of the Wild in Unity.

For more info please visit the associated blog post at

Links from the video:
– Structuring Unit Tests – Phil Haack (
– Working Effectively with Unit Tests by Jay Fields (
– Gameplay footage (

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