Agile & Pivotal Tracker – Nintendo Game Development


Is there a way to shave years off of the trial and error implementing Agile?
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Writing your own Nintendo video games in JavaScript is not a trivial exercise. If you’ve ever done any 2D game development before, you will know that being organized is key, and having a clear list of goals and objectives is indispensable (if you want to succeed, of course). Any good software engineer or programmer knows that following any methodology is good, but following a good methodology is even better.

This tutorial covers how to use Scrum for agile game development. I’ll use Pivotal Tracker to manage the project. Every user story begins its life in the icebox. From there it gets moved to the backlog once they’re considered for a sprint. Stories being worked on during an actual iteration are placed in the current panel.

Copyright (c) 2013 Rodrigo Silveira